The game is off to a great start.Īnd speaking of burns, Julia is a professor - not “assistant professor,” not “associate professor” - a professor and still in her late 20s? She has tenure already? I feel burned by that too. Campo Santo is telling me I’m a sexist drunk with bad taste. Oh, also, I drink Coors? Even I, a teetotaler, know the difference between good beer and bad beer. This makes me wonder whether I trust them to tell me a good story. However, they are asking me to role play a drunk, and they only give me sexist dialogue options. I shall be a better person because of Campo Santo’s burn. Now I’m afraid I might do that kind of thing in real life.Ī learning moment for me. I took his read on the situation for granted (this is all being described in text, with no visuals), and didn’t even ask myself whether it might be wrong. I myself, not just Henry, assumed Julia was a student. The burn of this is that I made the mistake. I assumed, because she was female, that she couldn’t be an authority figure. I’ll ask Julia about her interests and goals, rather than commenting on her body.Įxcept even the polite option was sexist. Well, the least I can do is choose the non-sexist dialogue option. You want me to role play a drunk, Firewatch? I not only drink - I get drunk in public. Makes things difficult for me because I’m a teetotaler, but I can try to keep role playing as Henry. I hear they have mountains, and I love mountains.Īh, so this will be in the 2nd person, eh? I see Julia. And the general graphic design of the text adventure screens is great.Īnyway, so we’re in Boulder in 1975. Shouldn’t it be, “Campo Santo, in association with Panic, Inc., presents. The game opens with the following screens: I deliberately tried not to learn too much about the game before its Switch release because the reviews always seemed to start with “Weird stuff happens in this game, so. Since I only got back into gaming via the Switch, that was where I played it. Backgroundįirewatch - an indie game by Campo Santo - was released in 2016, then ported to the Switch in 2018. Today, let’s talk about a game I quit in protest. The second time, I stopped because I had finished the main campaign. The first time, I just got distracted by other games. Hopefully, Valve excavates this one soon.Last time on WISP, I talked about a game I stopped playing twice. I enjoyed the exploration, map navigation, and hiking-sim elements in Firewatch, and I would’ve liked to see them in another walking sim, especially one with a more complicated, dangerous setting like the ruins of Egypt. When the game was put on hold, Campo's co-founder told Polygon that In The Valley Of Gods “certainly feels like a project people can and may return to.” He continued to say, “when that happens, we’ll find an exciting way to let fans know.” I’m not sure that updating a store page’s release year is an “exciting way” to re-announce a game, but crazier things have happened I guess. Half-Life 3 seems to have perpetually started and restarted development, so it’s never too late for In The Valley Of Gods to make a comeback, I suppose. The first and only trailer for In The Valley Of Gods gives a 2019 release window, meaning if the game were to release in 2029 it would be ten years late. In all likelihood, the updated release date is either an error that wasn't caught or a technical change intended to keep the Steam page live for another six years. What’s happening, then? Previously Steam didn't have any hard and fast rules on how games displayed their release dates, but a fairly recent update introduced some new policies that standardises date displays (these policies still allow for a vague “Coming Soon” display, though). It’s highly unlikely that a release window for, checks notes, six years in the future is concrete. Now Campo's in-limbo game has a December 2029 listing on Steam, which almost certainly means nothing, but it’s fun to dust off some memories. The first-person archaeology game was put on hold in 2019 after Valve acquired Campo Santo and had them support other Valve projects like Half-Life: Alyx. It’s been five whole years since the Firewatch devs announced their tomb-raiding adventure, In The Valley Of Gods, and in that time the idea of the game itself has fossilised.
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